Fine tuning of touch controls

Testing of touch controls on HTP is going well. I have tested the touch controls on both an iPhone and an iPad and they have worked well. I have also adjusted the graphic for the jump input so it still functions visually as an up arrow but takes up much less screen real estate (see screenshot below).

One of my testers pointed out that I had not yet properly implemented the slashing behaviour for the touch controls when ammo drops to 0. That is my job for tonight. Once all functionality is properly implemented I’m thinking  I should pretty much be able to start working on the next level of HTP.

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