Touch controls have been implemented within HTP. I’m currently in the process of tweaking them for usability before I roll them out for testing. You can expect a new demo version of HTP to be released within the next day or two with fine tuned touch controls. Stay tuned for further information in the near future.
In other news, I also managed to solve a long running issue that would occasionally result in an enemy running on the spot rather than showing the correct death animation after they had been killed. I must have tried a dozen or more things to resolve this without success. I finally stumbled upon what I believe to be the correct solution to this when trying to resolve an animation issue related to the touch controls. Serendipity is a wonderful thing!